20#include <gz/math/Box.hh>
21#include <gz/math/Vector3.hh>
22#include <gz/utils/ImplPtr.hh>
30 inline namespace SDF_VERSION_NAMESPACE {
48 public: gz::math::Vector3d
Size()
const;
52 public:
void SetSize(
const gz::math::Vector3d &_size);
62 public:
const gz::math::Boxd &
Shape()
const;
66 public: gz::math::Boxd &
Shape();
76 IGN_UTILS_IMPL_PTR(dataPtr)
Box represents a box shape, and is usually accessed through a Geometry.
Definition: Box.hh:34
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
Errors Load(ElementPtr _sdf)
Load the box geometry based on a element pointer.
gz::math::Vector3d Size() const
Get the box size in meters.
const gz::math::Boxd & Shape() const
Get the Gazebo Math representation of this Box.
sdf::ElementPtr ToElement() const
Create and return an SDF element filled with data from this box.
void SetSize(const gz::math::Vector3d &_size)
Set the box size in meters.
gz::math::Boxd & Shape()
Get a mutable Gazebo Math representation of this Box.
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:106
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54
namespace for Simulation Description Format parser
Definition: Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:25